Digital Artists' Handbook
The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces artists to different tools, resources and ways of working related to digital art.
The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook is filled with articles written by invited artists and specialists, talking about their tools and ways of working.
Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies. When discussing software, the focus of the Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.
The digital artist handbook is brought to you by folly and GOTO10, a collective of international artists and programmers. It has developed out of ongoing consultation with artists working with technology, which has shown a need for removing the barriers for artists to use digital tools.
In 2009 folly and GOTO10 embark on a new partnership to take forward the development of this unique and valuable resource. The two organisations are committed to working together to realise an ambitious development programme which will enhance the handbook, build on its international networks and maintain its relevance in a rapidly changing sector.
image 1: ‘Rigging model for animation’ from Blender: Working with 3D by Sumit Sarkar. Image by the author.
image 2: ‘gun.exe by Anonymous’ from Software Art by Olga Goriunova.
image 3: ‘Voxscape3 by Karsten Schmidt’ from Working with graphics: Processing by Olivier Laruelle.









